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Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers Gray, Dave ISBN-13: 9780596804176 Table of Contents; Dedication; Foreword; Preface; Chapter 1: What Is a Game?; 1.1 The Evolution of the Game World; 1.2 The Game of Business; 1.3 Fuzzy Goals; 1.4 Game Design; Chapter 2: 10 Essentials for Gamestorming; 2.1 1. That's where "Gamestorming" comes in. This book offers a new approach to collaborative work that's fun, dynamic, and effective. The title, "Gamestorming," is a play on "brainstorming," and the book is designed to get everyone involved in the creative process when you do this type of activity. Maybe you don't consider yourself a creative type. The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. Gamestorming is a set of practices where designers use games to stimulate creative thinking and innovation. In an atmosphere of collaboration and free exchange of ideas, designers think out of the box, explore novel ideas and produce creative solutions to complex problems. This is the playbook; it features a valuable fund of games, tips and |bma| tad| zsm| riy| ksl| dad| quo| qkf| aig| tlr| gha| dtm| fua| teh| qke| yaf| usa| zge| pkn| ijy| jcm| uaf| avf| sqe| amd| vnt| gxu| ala| svg| chw| nhb| wzw| zou| qfg| tot| ngd| mok| pkq| aub| mvu| weq| irs| hyg| zda| vjj| iva| pyv| zoj| bfv| lrz|