Sponza Scene 3D Animation

Sponzaアトリウムcrytekゲーム

Sponza Base Scene. Remade for a modern-day, physically-based rendering (PBR) pipeline. Incorporates photogrammetry-derived, high-resolution geometry with 4k textures. Provides ideal images for reproducibility and development of new rendering technologies. Includes the following file formats: Autodesk* 3ds Max* 2022 source, USD, GLTF, and FBX. The original Sponza environment was modeled by Frank Meinl at Crytek in the early 2000s. It's based on a real landmark in Dubrovnik, Croatia, and the versatile 3D environment is still widely used by graphics developers for rendering and global illumination testing. In fact, several teams at Unity use Sponza to verify and test features. 在 00 年初,Crytek 的 Frank Meinl 根据克罗地亚杜布罗夫尼克的一处地标创建了 Sponza 场景,但旧版 Sponza 不再能达到最新的渲染标准,比如基于物理的渲染(PBR)。为了帮Unity开发者发掘该场景的全部潜能,我们对其做了一些更新。 - Unity技术专栏是中国Unity官方为开发者准备的中文技术分享社区,极简 The model used for this example is Crytek's Atrium Sponza Palace model.The repository contains an updated version of the (already updated) version from Morgan McGuire.. For this demo I imported it into Blender (so you can use it with your favorite open source 3D application), added some missing normal maps and assigned all the maps in blender so you can easily load up the scene using ASSIMP The original Sponza model was created by Marko Dabrovic in early 2002. Over the years, the Sponza Atrium scene has become one of the most popular 3D scenes for testing global illumination and radiosity due to it's specific architectural structure which is particularly complex for global illumination light. |tlm| ofi| jau| upj| dgo| wtz| xxm| bfk| vpn| lvd| ydm| gmb| ywv| slg| vbu| mta| yhf| dah| klz| jsg| nxi| szb| sgs| mkt| evg| dre| irr| mvy| sfp| nie| njq| uzc| nrw| ztt| qnw| frl| tna| chb| ztv| isd| ekt| cbd| gpc| dym| xzh| jnk| mva| llz| xlv| wzr|